using Battle.Graphics;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;

public class BattleScene : MonoBehaviour
{
    private void Awake()
    {
        ActorManager.Instance.Add<ActorPlayer>(1001, "EmptyRole");
        //Net.SendReqCreateRoomMessage();

        //EventDispatchManager.Instance.AddEvent(EventId.Battle.Graphic.EVENT_CREATE_ACTOR, OnEventCreateActor);
    }
}
